修改引擎缓存占用
修改
[引擎目录]\Engine\Config\BaseEngine.ini
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;原始配置 [InstalledDerivedDataBackendGraph] # ... Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path="%ENGINEVERSIONAGNOSTICUSERDIR%DerivedDataCache", EditorOverrideSetting=LocalDerivedDataCache) # ... ;修改后配置 [InstalledDerivedDataBackendGraph] # ... Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path="%GAMEDIR%DerivedDataCache", EditorOverrideSetting=LocalDerivedDataCache) # ...
删除
C:\Users\[UserName]\AppData\Local\UnrealEngine\Common\DerivedDataCache
目录启动
E:\junqiangzhu_trunk_ug_engine\UnrealEngine-release\Engine\Binaries\DotNET\SwarmAgent.exe
,修改Settings -> CacheFolder
设置
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