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Mesh Deformer

Mesh Deformer

Deformer Type

TypeDescription
Bend
弯曲
Bends a mesh
弯曲
Blend
混合
Blends between current vertices and vertices stored in a vertex cache
当前顶点和存储在顶点缓存中的顶点之间的混合
Bulge
凸出
Bulges a mesh
使网格凸出
Curve Displace
曲线位移
Pushes vertices in a direction based on distance along a curve
将顶点推向基于曲线距离的方向 (顶点整体曲线拟合)
Curve Scale
曲线缩放
Scales vertices away from an axis based on distance along a curve
根据沿曲线的距离缩放顶点远离轴
Cylindrify
圆柱化
Blends mesh into a cylinder”, XRotation = -90
将网格混合成圆柱体
Inflate
膨胀
Moves vertices along normals
沿法线方向移动顶点
Lathe Displace
曲线位移
Moves vertices away from axis based on distance along curve
根据沿曲线的距离,将顶点从轴线移开
Lattice
体素化顶点编辑
Free-form deform a mesh using lattice control points
使用晶格控制点对网格进行自由变形
Magnet
磁铁
Attracts or repels vertices from a point
吸引或排斥顶点远离某一点
Radial Curve
径向曲线
Moves vertices up based on distance from point along a curve (similar to ripple)
根据顶点与曲线上某一点的距离向上移动顶点(类似于波纹效果)
Ripple
波纹
Adds ripple to mesh”, XRotation = -90
为网格添加波纹”,XRotation = -90
Scale
缩放
Scales the mesh along an arbitrary axis
沿任意轴缩放网格
Sine
正弦波顶点位移
Moves vertices in direction based on distance along sine wave
根据沿正弦波的距离,沿特定方向移动顶点
Skew
偏斜
Skews mesh
倾斜网格
Spherify
球形化
Morphs vertices onto a sphere
将顶点变形到球体上
Squash and Stretch
挤压和拉伸
Squashes and stretches a mesh”, XRotation = -90
挤压和拉伸网格”,XRotation = -90
Star
星形
Moves vertices away from axis based on angle around axis on a sine wave
根据顶点绕轴线的角度,沿正弦波方向移动顶点,使其远离轴线。
Taper
锥形
Tapers a mesh”, XRotation = -90
“锥形网格”,XRotation = -90
Texture Displace
纹理置换
Displaces mesh based off a texture
根据纹理置换网格
Transform Offset
变换偏移
Offsets the position, rotation and scale of a mesh
调整网格的位置、旋转和缩放比例
Transform
变换
Gives the mesh a new position, rotation and scale
赋予网格新的位置、旋转和缩放比例
Twirl
捻(整体)
Rotates vertices around an axis based off of distance from that axis”, XRotation = -90
根据顶点到该轴的距离绕该轴旋转顶点”,XRotation = -90
Twist
捻(轴向)
Rotates vertices around an axis based on distance along that axis”, XRotation = -90
根据沿该轴的距离绕该轴旋转顶点”,XRotation = -90
UV Offset
UV偏移
Offsets the mesh’s UVs
偏移网格的 UV
UV Scale
UV缩放
Scales the mesh’s UVs
缩放网格的 UV
Curve Displace
曲线位移
Pushes vertices in a direction based on distance along a curve
根据沿曲线的距离,将顶点向特定方向推动。
Curve Scale
曲线缩放
Scales vertices away from an axis based on distance along a curve
根据沿曲线的距离,缩放远离轴线的顶点
Bounded Bend (WIP)Bends a mesh within a bounding box
在边界框内弯曲网格
Cubify (WIP)Morphs mesh into a cube
变形融合成一个立方体
Melt (WIP)Melts mesh onto flat surface”, XRotation = -90
将网状物熔化到平面上”,X旋转 = -90
Radial Skew (WIP)Skews vertices away from axis
使顶点偏离轴线
Wave (WIP)Moves vertices up and down based on distance along a gerstner wave
根据沿格斯特纳波的距离上下移动顶点
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