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Mesh Deformer

Mesh Deformer

Deformer Type

TypeDescription
BendBends a mesh
弯曲
BlendBlends between current vertices and vertices stored in a vertex cache
当前顶点和存储在顶点缓存中的顶点之间的混合
BulgeBulges a mesh
使网格凸出
Curve DisplacePushes vertices in a direction based on distance along a curve
将顶点推向基于曲线距离的方向 (顶点整体曲线拟合)
Curve ScaleScales vertices away from an axis based on distance along a curve
根据沿曲线的距离缩放顶点远离轴
CylindrifyBlends mesh into a cylinder”, XRotation = -90
将网格混合成圆柱体
Inflate - 法线方向位移Moves vertices along normals
Lathe Displace - 顶点根据轴线移动Moves vertices away from axis based on distance along curve
Lattice - 按节点偏移Free-form deform a mesh using lattice control points
Magnet - 带衰减的Attracts or repels vertices from a point
Radial CurveMoves vertices up based on distance from point along a curve (similar to ripple)
RippleAdds ripple to mesh”, XRotation = -90
ScaleScales the mesh along an arbitrary axis
SineMoves vertices in direction based on distance along sine wave
SkewSkews mesh
SpherifyMorphs vertices onto a sphere
Squash and StretchSquashes and stretches a mesh”, XRotation = -90
StarMoves vertices away from axis based on angle around axis on a sine wave
TaperTapers a mesh”, XRotation = -90
Texture DisplaceDisplaces mesh based off a texture
Transform OffsetOffsets the position, rotation and scale of a mesh
TransformGives the mesh a new position, rotation and scale
TwirlRotates vertices around an axis based off of distance from that axis”, XRotation = -90
TwistRotates vertices around an axis based on distance along that axis”, XRotation = -90
UV OffsetOffsets the mesh’s UVs
UV ScaleScales the mesh’s UVs
urve DisplacePushes vertices in a direction based on distance along a curve
urve ScaleScales vertices away from an axis based on distance along a curve
Bounded Bend (WIP)Bends a mesh within a bounding box
Cubify (WIP)Morphs mesh into a cube
Melt (WIP)Melts mesh onto flat surface”, XRotation = -90
Radial Skew (WIP)Skews vertices away from axis
Wave (WIP)Moves vertices up and down based on distance along a gerstner wave
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