Mesh Deformer
Mesh Deformer
Deformer Type
| Type | Description |
|---|---|
| Bend | Bends a mesh 弯曲 |
| Blend | Blends between current vertices and vertices stored in a vertex cache 当前顶点和存储在顶点缓存中的顶点之间的混合 |
| Bulge | Bulges a mesh 使网格凸出 |
| Curve Displace | Pushes vertices in a direction based on distance along a curve 将顶点推向基于曲线距离的方向 (顶点整体曲线拟合) |
| Curve Scale | Scales vertices away from an axis based on distance along a curve 根据沿曲线的距离缩放顶点远离轴 |
| Cylindrify | Blends mesh into a cylinder”, XRotation = -90 将网格混合成圆柱体 |
| Inflate - 法线方向位移 | Moves vertices along normals |
| Lathe Displace - 顶点根据轴线移动 | Moves vertices away from axis based on distance along curve |
| Lattice - 按节点偏移 | Free-form deform a mesh using lattice control points |
| Magnet - 带衰减的 | Attracts or repels vertices from a point |
| Radial Curve | Moves vertices up based on distance from point along a curve (similar to ripple) |
| Ripple | Adds ripple to mesh”, XRotation = -90 |
| Scale | Scales the mesh along an arbitrary axis |
| Sine | Moves vertices in direction based on distance along sine wave |
| Skew | Skews mesh |
| Spherify | Morphs vertices onto a sphere |
| Squash and Stretch | Squashes and stretches a mesh”, XRotation = -90 |
| Star | Moves vertices away from axis based on angle around axis on a sine wave |
| Taper | Tapers a mesh”, XRotation = -90 |
| Texture Displace | Displaces mesh based off a texture |
| Transform Offset | Offsets the position, rotation and scale of a mesh |
| Transform | Gives the mesh a new position, rotation and scale |
| Twirl | Rotates vertices around an axis based off of distance from that axis”, XRotation = -90 |
| Twist | Rotates vertices around an axis based on distance along that axis”, XRotation = -90 |
| UV Offset | Offsets the mesh’s UVs |
| UV Scale | Scales the mesh’s UVs |
| urve Displace | Pushes vertices in a direction based on distance along a curve |
| urve Scale | Scales vertices away from an axis based on distance along a curve |
| Bounded Bend (WIP) | Bends a mesh within a bounding box |
| Cubify (WIP) | Morphs mesh into a cube |
| Melt (WIP) | Melts mesh onto flat surface”, XRotation = -90 |
| Radial Skew (WIP) | Skews vertices away from axis |
| Wave (WIP) | Moves vertices up and down based on distance along a gerstner wave |
本文由作者按照 CC BY 4.0 进行授权